Do You Want to Hear That Again Oot Owl

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Brentalfloss: And also there's this owl who will not shut up!
Dave Bulmer: Not 1 for reading then?

In almost plot-based video games, there is ordinary conversation, and so in that location's the of import stuff. The descriptions of what you need to do next, the motivations of the villain, the nuts of playing the game, that sort of thing. In order to make sure the thespian understands all this, they'll then enquire if the role player would like to hear it all over again. If the player agrees, they'll exercise so, repeating it exactly, even maintaining all the contextual cues that realistically shouldn't happen multiple times.

Sometimes asked equally "Practice you understand?", in which instance you lot want to respond "Yes" to motility on instead of "No".

If the cursor defaults to "Yep, I practice want to hear that again" or "No, I don't sympathize", this may become a Scrappy Mechanic, since a role player mashing the "A" button to skip the text as quickly as possible (especially if the text is dozens of pages long and scrolls slowly) is going to terminate up accidentally repeating it over and over until they larn from their mistake and say "No, I don't want to hear that again" or "Yep, I exercise understand" .(Although, considering the fact that this trope usually but comes into play with important text that you won't get to read once more, information technology might non be a good idea to skip it at all.) Similar to Welcome to Corneria, but this happens inside a single conversation.

Compare Simply G Must!, Parrot Exposition. Common in Dialogue Trees.


Examples:

    open/close all folders

    Action

  • In Jamestown: Fable of the Lost Colony, later watching the tutorial (which is a Forced Tutorial on a new save file, just becomes optional later on), the game will inquire you if you want to watch it again. As is standard for this trope, the cursor defaults to "Yes".

    Activeness Take chances

  • The Legend of Zelda franchise has many examples of this trope.
    • The Legend of Zelda: A Link to the Past has the crystals in the dark world. Obtaining each crystal will reveal part of the story, later on which a question is asked: "Exercise you sympathize?" with the options beingness "Yes" and "Not at all." Fortunately, the default choice is "Yes."
    • The Legend of Zelda: A Link Between Worlds has the audacity to ask "Would you lot like to hear the explanation once again?" when explaining how the energy gauge works. Gauge what the cursor defaults to? If yous guessed "Aye", feel free to throw your 3DS across the room in frustration—because you were right. Tin Kaepora Gaebora communicate telepathically?
    • The Legend of Zelda: Ocarina of Time:
      • The Trope Codifier is Kaepora Gaebora, the advice-spewing owl. His advice tends to be very long and spans multiple dialogue boxes, which given the game'south slow Scrolling Text, means it takes a while to stop. Unlike most other characters, he'll talk to you when you run into him automatically (i.e. you don't have to initiate the conversation). And you can't just mash A to skip to the end, because he will always enquire if you want to hear him again, and the cursor will always default to the selection that makes him echo himself. And he changes the questions up — sometimes it's "Did you get all that?", and sometimes it's "Do you want to hear what I said over again?" — so you tin can't but aim for "Yes" or "No", because the answer will exist different depending on the question. Information technology's all enough to make him 1 of the game's well-nigh famously annoying characters, and works nearly the game often joke about him this way (like in this Brawl in the Family comic). Fortunately, you lot tin can printing B to skip to the end once he completes a full spiel. Unfortunately, the game never tells you the B button can be used to skip to the end of text. He won't bother you as an adult, though (considering he's actually Rauru, the Sage of Light).
      • The ii Composer Brothers at the Graveyard, Flat and Sharp, volition tell you how they came to etch the Sun's Vocal and gave their lives to protect their secret from Ganondorf, and so they volition ask if y'all want to hear what they said again, with "Yeah" existence the default option.
      • After listened to Saria's advice after playing Saria's Song, the game will ask you if yous want to hear her advice once again. The default? "Aye", of course.
      • Later on playing at the Bombchu Bowling Alley, the operator will enquire you if you desire to play once again. If you're spamming "A" to skip the text describing the prize you won (if y'all won), you could hands select the default, "Yes". Making this mistake is especially frustrating because each game costs you 30 Rupees.
      • What's perhaps about infuriating about information technology, all the same, is that, despite the annoyance of all of this reaching memetic status, none of it was inverse in the 3DS remake. Perhaps Nintendo indeed likes to watch you suffer. Well, at to the lowest degree they made the text scroll faster.
    • In The Legend of Zelda: Oracle Games, characters who tell y'all "secrets" used to link the games ask if you want to hear the secret over again.

    Adventure Game

  • An odd subversion in Gabriel Knight 1. While virtually Dialogue Trees are repeatable (for that day) and no one has a problem repeating themselves, the professor will say, "I'm non in the habit of repeating myself" when request him repeat questions in the tree. This leads him to repeat himself frequently about how he doesn't repeat himself. (To really rehear his conversation, there is a recording system, also used for almost important conversations in the game.)

    Horror Game

  • In the therapy sections of Silent Loma: Shattered Memories, Dr. Kaufmann sometimes asks if you want to hear something again. Unlike a number of examples on this page, however, you point "Yes" and "No" by shaking the Wii Remote vertically or horizontally, respectively.

    Platform Game

  • In Super Mario Sunshine, yous're given the option to rehear both FLUDD's caption of the gameplay mechanics and the backstory on the loss of the Shine Sprites.
  • Conker'south Bad Fur Solar day: "Um, are you lot sure you got that?"
  • The 2012 remake of La-Mulana is guilty of this. Elder Xelpud will sometimes e-mail the player to return from the ruins to requite him important data. Said information ever ends with "You wanna hear that again?" Naturally, the default pick is for him to repeat himself. Game, I understand you're meant to be a love letter to oldschool gaming, but we do not want to be reminded of the owl from Ocarina of Time. Fortunately, the game's fast text speed makes it far less probable for gamers to lose patience and commencement mashing the button to skip...unless you're playing the original 2005 version, in which example the text scrolls slowly and painfully.
    • The Fairy Queen and Mulbruk also sometimes do this, and once again the default option is to echo.
  • La-Mulana 2, meanwhile, takes this trope Up to Eleven. There are multiple NPCs who give explanations and so ask if you'd like them to repeat themselves. Elder Xelpud, the four Philosophers, even regular NPCs institute in the ruins...they all do it. And the default option is always either "Aye, I want to hear it again" or "No, I don't understand". Every. Single. Time.

    Office-Playing Game

  • EarthBound, meanwhile, parodies it viciously. When Fizz Fizz gives his dying words, you accept the pick to take him repeat the entire thing (including all his wheezing and panting!) as many times as you like, and he won't die until yous tell him to end; in the original Japanese, even says something like "At present, and so... I'm about to die now, simply practise y'all want to hear all that over once again?" And when Everdred does the same, he'll reject to echo everything he just said even if y'all ask. (And he wasn't even actually dying!)
    • Female parent 3 plays it more than straight when Leder gives the surprisingly long explanation of the history of Nowhere Islands; he'll confirm that you understand each part before continuing to the next.
    • As if the developers were especially fearful of forgetful players, Female parent three even has central items that contain the repeatable words of some characters. For example, the Stinkbug's Memory lets you hear everything Leder says once again at any time.
  • Pokémon games often feature a variation on this via an onetime woman who will let you to residual and heal your Pokemon. Later on, she asks if you'd similar to rest some more. There is no do good to saying "Yes", but that'southward where the cursor defaults.
    • In Black ii & White two, Bianca asks this after explaining the Habitat List upgrade for the Pokédex. Of form the cursor defaults to "Yeah".
    • Averted in detriment to the player when the Pokémon games introduced "PokéRus": As this information is given to you lot essentially randomly later on healing your Pokemon at the Poké Center, instead of the normal 3 screen bye bulletin the lady says, you have at present inadvertently and mechanically skipped past v screens of useful data by the time y'all realize she's saying something different than normal. And there is no "Shall I repeat that?" for this upshot. Ever.
  • Pokémon Ranger is infamous for its long explanations of basic tasks, and so request if yous want them to repeat themselves. Woe unto you should you accidentally choose "Aye"...
  • In Paper Mario: The Thousand-Twelvemonth Door, the cursed treasure chests are nice enough to ask things like "And so do you sympathize the terrible expletive you're under now?" and will repeat the details if you lot don't.
  • Virtually universal in Runescape's dialogue trees.
  • Shining Force uses the trope any time another character gives you an instruction in order to brand certain you empathise what you're supposed to do next.
  • Inverted in Final Fantasy VI. During the banquet, you become to enquire the Emperor iii questions. You lose points (gained from diplomatic talks and from persuading soldiers to peace) if you enquire him the same question over. Moreover, he will ask which of the three questions you asked start after all of it.
  • Also in Final Fantasy X where Rikku explains the Sphere Grid, merely talking to one of the other Al Bhed will trigger the tutorial again. What makes this ane nasty is, you don't speak the lingo however, so yous don't know what he'due south asking.
  • Final Fantasy Iv features an odd example — when you lot see the male monarch of Fabul, a lengthy scene happens where the king learns about Golbez and his motives, and asks you to help protect the kingdom's crystal. If you say no, it reboots the scene from the get-go instead of doing a But Grand Must!. The PlayStation translation has some fun with this.
  • In the spider web game Trial of Temptation, the ghost questgiver will ask you if you lot empathize his instructions, and repeat them if you say no. If yous make him repeat it too many times, he somewhen gets fed up and kills you.
  • Parodied in Undertale. When Papyrus explains the rules to the tile puzzle, he asks if you got that. If you tell him you didn't, his explanation changes, and he loses track of the tiles. When he asks once more, y'all now have the option to say you empathize fifty-fifty less. If you do, he gives up and leaves a note with explanations and asks y'all to do this puzzle once you lot sympathize them. Still, the machine that activates the puzzle isn't even working (information technology would exist if you had let him actuate information technology himself... well, for certain definitions of "working") and the explanations are illegible.
  • Octopath Traveler has a variation on this. At each town, the player can find an Inn where they can pay a small fee to rest and fully heal the active party members. After resting in that location, the game remains on the Rest/Exit choice screen with the cursor defaulting to "Rest", even though there's no benefit to resting (and paying) over again, although it'south downplayed equally the player tin can only press "B" to exit.

    Non-Video Game Examples

  • In Jumanji: The Adjacent Level, this is the i rule Eddie appears to grasp fast. It helps that the "line of dialogue" ends with a cute woman kissing him.

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Source: https://tvtropes.org/pmwiki/pmwiki.php/Main/ShallIRepeatThat

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